The Domovoi is one of two games created by Kevin Snow and available on his Bravemule website, with a third being created and funded by Kickstarter. The Domovoi draws its inspiration from a mythical creature of Slavic origins. Whilst at first jarring, what came from subsequent playthroughs was a deeper understanding and interest in this myth, undoubtedly Snow’s aim.
Upon opening the game, the first noticeable thing is the atmosphere. The Domovoi employs minimalistic illustrations and ambient sounds to create a cold, lifeless world. Couple this with Snow’s bleak narrative style, The Domovoi can end up being a dark affair. It is a rich and bitter piece that cannot help but immerse you in its world, even if it is relatively short.
Sitting down and playing this story to see all it has to offer takes just under an hour. Each subsequent playthrough remained fresh in my mind and made it easy to remember what choices I had previously chosen; the work returns you to exactly where you started – a small candle lit paragraph giving some exposition to the narrative and myth.
You are a traveller who has been offered sanctuary at the house of a storyteller and, to pass the time, you help them craft a new yarn. This yarn is the tale of a domovoi: a fantasy Slavic creature that tends to the house of its master. The storyteller offers you choices for the domovoi to make and this leads down a narrow narrative path. Whether this limitation is intentional or not, it helps develop the feeling that the storyteller has their own agenda for this tale.
You can choose, however, to weave your own story. At a few places, you can derail it and inject your own ideas, causing some aggravation from the storyteller. These little moments add some comedic relief from the sombre tone of the narrative. If you derail the story too much, it ends in the player being kicked out of the storyteller’s house, becoming one of three possible endings.
Perhaps The Domovoi’s biggest shortcoming is its length. The piece works well as an introduction to this Slavic myth, but an introduction it remains. Snow had the opportunity to delve into a rich area of mythology and serve as a piece to not only entertain, but to also educate those unfamiliar. Furthermore, the interesting dynamic between you, the player, and the character who you are helping create a tale could have been explored further, but it is left relatively under-developed.
All in all, The Domovoi has the potential to be something more by exploring Slavic mythology and player/narrator relationship more. That being said, however, it remains an intriguing and brilliantly bleak short story – whichever way you decide to play it – that is worth your time to visit.