Browsed by
Tag: Multiple Choice

Review: Kevin Gold & Choice of Games’ Choice of Robots

Review: Kevin Gold & Choice of Games’ Choice of Robots

Choice of Robots Screenshot

Choice of Robots
by Kevin Gold and Choice of Games
2015
Text Adventure Game / Multiple Choice Game (ChoiceScript)


Choice of Robots is an extensive piece of sci-fi interactive fiction (IF) which draws heavily upon the genre. It borders on the edge of being cliché, but Kevin Gold was able to create something that is, well, gold. It’s almost a love letter to the genre and stays reminiscent of Isaac Asimov’s Robot Series.

It plays like most other IF games of choosing a series of three to five options, furthering the narrative with a few paragraphs and you repeat the process. Robots is also a solely text experience, having no images or sounds to accompany it.

The only visuals are bar graphs in the “Stats” page to help understand your relationships with characters. Other games may use sounds and images as aids to help support themselves, but Robots’ text is able to evoke the imagery and emotions just as well, or, even better than those with the extra bells and whistles.

It stands to reason, then, that the story has nothing to hide behind. It’s good news that the narrative within Robots is one of the best written pieces of IF that I have played. Robots boasts that it has over 300,000 words; that’s 100,000 more words than Harry Potter and the Deathly Hallows. This makes sense considering its many drifting path and avenues to actively go down or accidentally stumble into.

Whilst yes, the game draws upon science fiction clichés such as robots taking over the planet (to name one scenario), these stories focus more on the individuals and personal stories than the overarching narrative of the world ‘you’ inhabit.

In all, it’s a hard piece to summarise. It’s a game where player choice and actions all have meaning, creating a plethora of different narrative paths and so much replayability. That one time you snubbed a character off can very well come back to bite you. And that’s where that replayability comes from. It is a very character driven story, no matter what story you weave with your choices.

There are eight characters in this story and your relationship with them is measured in percentages. These bars hidden in a side bar with other stats, and are the only visual aids that Robots has. Throughout the game, which can take up to two hours, you will meet most of these figures but depending on how you play, you may not meet half. They come in and out of your life, either for the better or worse and each and every one of these characters feel real. As every good story should be, it’s driven by these characters.

As I mentioned at the start, Choice of Robots is a hard game. Its story can be so different from the last time you played that it feels like another game. It’s that fact, though, that makes this a must have for any lover of IF and science fiction.

Choice of Robots is available on Steam, App Store, Google Play and Amazon for £5.99.

Review: Peter J. Favaro’s Alter Ego

Review: Peter J. Favaro’s Alter Ego

Alter Ego
by Peter J. Favaro, Ph.D.
1986
Text Adventure Game / Multiple Choice Game (ChoiceScript)


There are many reasons to play video games. Enjoyment is often a key factor (despite that friend who’s known to chuck their X-BOX controller into a wall); they also provide a valuable sense of escape from the real world.

If in 1986 you owned a Commodore 64 or one of the box-ish computers on the market then you had the option of living an “ordinary American life” through as many times as you wanted, thanks to Peter J. Favaro’s Alter Ego.

The game tracks choices made and the paths you choose, presenting you with different outcomes and endings accordingly… Well, every ending involving your death but in different circumstances. For example, decisions you make as a baby (yes, the game quite literally starts you off taking baby steps) influence whether your protagonist is extroverted or introverted, which might ring a bell if you’re familiar with attachment theory.

Each ‘life’ you play takes a while. I first played Alter Ego in 2014 to kill time and kill time it did. The first route took me just under an hour to complete (in 2014 the game was free; now you can access it once or buy it for $5 and play through as many times as you want). However, much of that is sifting through the same material: trying to find a decent job, trying to marry, trying not to let your ‘wealth’ and ‘happiness’ scores drop too low… Maybe scrap that part on video games being an escape from real life.

You’re very much trapped as the “average” 1986 American, something that became dull for me after my first playthrough. As such – rather morbidly – future playthroughs revolved around me seeing how quickly I could kill my player/character.

It’s interesting to view Alter Ego in 2017. The game places such emphasis on you being an “ordinary” American in the year 1986. Your first choice is gender: Male or Female. If you’re playing as a man your romance options are with women and vice versa. The reasoning behind this is that although it would be easy to add same-sex dating to the game, it wouldn’t have been accurate in context. As the game’s credits page explains:

“The current edition includes an updated interface and fixes bugs in the original version of the game, but the content of the game (the writing) hasn’t changed from the original 1986 version of the game…Telling the life story of a gay man in 1986 means telling the story of coming out of the closet, prejudiced employers, encounters with parents, and so on.”

It’s not just a matter of swapping pronouns in dialogue (a lazy solution anyway) it’s about accurately representing the struggles of queer Americans in 1986.

In the same way, although your character is never described, it’s clear they’re white, or at least white-passing, due to the lack of prejudice based on skin colour.

This is because, although your character can potentially live to be eighty years old, time in Alter Ego is frozen.

“The entire game of Alter Ego is set in 1986 […] Nothing of significance happens in America over the course of your lifetime.”

As such the smalls steps taken towards America being a (debatably) more understanding country could never occur.

Armed with this information, Alter Ego becomes almost dystopian. You can only be this “ordinary” 1986 American, and while you attempt to build your virtual life, you’re aware it’s your character’s privilege which allows them the opportunity. On the other side of the white-picket-fence people like myself and many others would be having a much harder time.

All in all, Alter Ego is worth a playthrough, especially since you do get one free run. It’s easy to become immersed in your character’s life and with the longer playthroughs taking you almost an hour to complete, there’s enough content to justify paying for the full version. After all, $5 is a small price to pay for the power of reincarnation… Until you get sick of 1986, that is.