Review: Michael Lutz’s My Father’s Long, Long Legs

Review: Michael Lutz’s My Father’s Long, Long Legs

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My Father’s Long, Long Legs
by Michael Lutz
2013
Hypertext / Twine Game


Players of My Father’s Long, Long Legs will probably never find a piece of hypertext more aptly described by the phrase “digging yourself a hole”.

This twine game, from Michael Lutz’s site Correlated Contents, explores the topic of an absent father in a rather peculiar way. You play as the eldest child, nameless like the other characters, identified only by their relevant roles: Father, Mother, Brother, Brother’s Friend, etc. Then through clicking hyperlinks to reveal more text, you burrow deeper into how the family is affected once the protagonist’s father begins digging in the basement of their home.

As you play the game, you learn little about the protagonist but much about her family. The first ‘choice’ you’re presented with is an option to learn more about your brother, mother or yourself (although, the latter only provides extra insight on the protagonist’s family situation and gender, as she’s later referred to as “young lady”).

The choices themselves are less about what dialogue the player accesses and more about what order it’s accessed in. The previously mentioned “Brother”, “Mother” and “Yourself” options must all be viewed to advance, but you can view them in whatever order you like. Similarly, to progress through the game, the player must click the link in the current passage to reveal the next passage.

As each passage is revealed the webpage becomes longer, revealing a daunting wall of text to the player. It’s easy then to imagine that you’ve done some digging yourself, buried deep in this black background, going deeper the more you read. Towards the end of the game’s first phase, you’re asked to make a real choice in My Father’s Long, Long Legs, but even this only results in a small dialogue change.

Then in phase two things get a little more interesting.

I categorise phase two by the change in background and how you read the text. In phase one, all the text you’ve read so far is still visible. You can scroll up and return to the beginning of the story, although it’s impossible to make any changes to your choices without restarting the game. However, in phase two each choice you make takes you to a new screen. Some screens are even repeated depending on which options you pick.

Not to mention, everything is black besides a small circle you control via mouse. This allows you to read the text underneath the circle, simulating a torch held by the protagonist. There are also audio elements, the sound of digging, and the humming of Johnny Cash’s “You Are My Sunshine” right at the end.

The player is now faced with choices again, heading in certain directions or performing other actions, trying to navigate the protagonist through the basement. I’ve completed the game a few times yet I struggle to discern whether specific choices take you to the ending quicker or not.

At times, the unsettling sound of digging in the background seems to become more loud or quiet depending on the choices taken. Perhaps this signals the player to follow their ears to reach the end, much like The Forest Temple in The Legend of Zelda: Ocarina Of Time. Alternatively, it could be a certain number of choices that lead the player to the end, as they wander lost through the same few sets of decisions.

Overall, My Father’s Long, Long Legs is an engaging – and towards the end, frightening – piece of hypertext, lacking only in the branching paths so familiar to hypertext fiction. But despite the game only having one path, it’s a path well worth walking if you have twenty minutes to take in the scenery.

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