All the Delicate Duplicates is a piece of two halves – one, a first-person game, released this year and published on steam; the second, a hypertext that offers the backstory for the game, but can stand in its own right as a non-linear narrative telling the story of single-father John, his daughter Charlotte, and their mysterious dead relative, Mo. I didn’t get the chance to play the game, so I’m focusing solely on the hypertext.
The story is told through different short texts, largely told from John’s perspective and relating to Charlotte. As the tale unfolds, we discover that Mo, formerly interred at The Actory Hospital, died in the fire that destroyed the Hospital. John (and Charlotte) then inherited her possessions, which in turn seem to drive them both to the edges of their sanity. It is an eerie psychological thriller, exploring the struggles of a relationship put under strain by outside forces.
One of the best parts about All the Delicate Duplicates is that everyone gets a different experience when reading it. Through randomly shuffling the posts, every reader gets an individual journey, while still getting the same information. I was actually a little disappointed with my shuffle – I ended up reading it almost entirely linearly, starting with snippets of Charlotte’s early childhood and ending with the climax, as if a traditional story. For new readers to digital fiction, this might be a good place to start: you can restart the story as many times as you need and read all of the sections in different orders until it makes sense.
Most of the sections are told through John’s point of view. A few are ‘mixed media’ pieces (i.e. newspaper reports or the like), but the large majority are him – and most of those are him talking about Charlotte. John is kind of the definition of the unreliable narrator. At first it’s because he’s just reporting what he can see of Charlotte, but the rest is that he starts losing his memories – or maybe he’s always been losing them, and he only just starts to realise – and we lose touch with what the reality of the situation is.
My only criticism is that I didn’t really engage with the story. Part of this might be that I didn’t play the game, but I found John’s perspective at times confusing and at times irritating. Needless to say, it didn’t endear me to the story. I felt like it fell into one of the pitfalls of non-linear narratives – it expended so much energy being confusing that it didn’t leave me any space to enjoy the narrative, or to understand the characters. For readers who prefer plot-driven narratives, this probably wouldn’t be a problem, but I rarely like fiction that isn’t character-driven, so it was a sticking point for me.
I’d recommend reading this if you are a beginner or have little experience with digital fiction. It’s self-explanatory with how to use it, and it hits a lot of the more common tropes to familiarise yourself with it. It’s also probably a lot more interesting if you play the game alongside it, which you can purchase here.
If you do read All the Delicate Duplicates, I’d be interested to hear how you got on with it. Leave a comment and let me know.